Civ 6 minimum distance between cities. Somenpeople User just the minimum and some the Maximum.
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Civ 6 minimum distance between cities. The landmass thing is news to me though. In CiV you could change worked hexes freely between cities, which was nice, but things got more complicated when city grew borders on strategic resources needed for some buildings (horses- circus, stable, iron Jan 2, 2013 · there are actually several mods on the workshop tht change this. But don't be afraid of overlap either. This mod increases the minimum distance between cities from (3) to (5), but also brings all the balance changes that need to be present when doing that since so many of the games buildings, units, wonders and systems derive their worth based on tile distances. Edit: For instance in civ 5 you had about 4, size 30+ cities. Feb 17, 2019 · I like the feel of city distance 4, but wonder if it's possible to have city distance 4 between players and a distance of 3 near city states (since they don't grow as fast) sabes May 9, 2021 @ 2:39pm Dec 25, 2016 · This mod symply Up the minimum Distance between Cities 3 to 4 or 5 or 6 IA make Cities more spaced out and make larger country. Is there anything similar for AoW4? The province system seems a lot more flexible. By one civilization: see the notes under Holy Site for a special case involving two civilizations. I want to set it up so that the distance between cities is the way it is in vanilla bnw+YNAEMP - 2 tiles in between cities on the same landmass, 1 tile in between on different landmasses. To answer your question, your city can work tiles three hexes from the city centre, so if you want to maximize territory you need to settle 6 hexes apart. That is: CXYYXC Where C is city, X is hex only one city can work, and Y is overlap between cities. Apr 23, 2013 · Every time I settle a new city, I always plan it so that there are at least 5 or 6 tiles between all of my cities. Now with district and wonders taking up tiles I find I wont have enough food to grow my cities without leaving at least 5 tiles between. so every City got 2 rings. Oct 15, 2016 · Without wanting to speak for MadDjinn, I believe when he says '3 hexes between cities', he literally means between the cities. How do I change it to 3 hexes? EDIT: Change from 3 to 2 hexes, sorry. So a city every 4 tiles is best. Oct 29, 2001 · Increase minimum tile distance between cities, so that you can't have two cities too close with new work radius Know off-hand where to make these changes? I'm not sure about the city radius thing, but the minimum distance can be found in GlobalDefines. The Four Tile Rule. But the ai will literally settle on your border if it can get a circle of hexs around it. Build a city in which u can include a new luxory resource. hope this helps. Jul 23, 2017 · Quick question that I'm having trouble changing the distance between cities while using VP. taking Oct 5, 2009 · In my opinion minimum distance Humankind is not a Civ killer. But i dont want to mess up my game. Jan 9, 2012 · Game Version: 1. 1. In Civ VI populations don't get as large so cities don't usually work all their tiles, so I will allow some overlap. Math time Cities at closest possible distance (3 tiles) with max overlap = 12 tiles to work (first ring, half of second ring) Hi Guys, I watched a lot of let's Play's for civ6 and asking myself if there is ideal distance between cities. Messages 1,711 Location USA. The first few cities you create are going to be powerhouses pushing your empire forward later in the game. I usually put my cities with between distance of 5-6 tiles. I just use this a mental note to say, is that 4 hex away spot better than those around it, and if all things are equal Jul 27, 2014 · The minimum distance between cities is 4 tiles away. xml. e. Back in civ 5, I found having 3-4 tiles between cities was enough to have larger late game cities utilizing all their workers. Civilization VI default is 3. Usually, there are 3 hexes between cities and 4 hexes distance between cities. This means the AI cities will never grow large. ) This also makes sense with what he says about 1st/2nd ring as that is true for 5-hex cities (4 hexes between). Click to expand Mar 6, 2016 · 40 civs,20 CS. Oct 22, 2016 · From what I hear neighborhoods can be placed 4 out from a city and still function, so a distance of 8 might be ideal for max city potential, but you might have other empires trying to snipe the gaps. Understanding the optimal spacing between cities is essential for maximizing their potential and achieving victory. In Civ V, I almost never let cities overlap (that is, a minimum of 7 hexes difference). 0. Would not recommend a setting higher than 5 Also see the scripts section below for these I'm new to Age of Wonders, but I've played a lot of Civ, since Civ 3. Anyway, I'd like to change my games so the min This is something I used to like doing in Civ 5, by changing the MIN_CITY_DISTANCE parameter, as I like real powerhouses for Cities with plenty of room to expand. Nov 1, 2010 · I try to aim for 4 hexes between my cities. Let me summarize. Some (e. Placing next to luxuries and strategic luxuries often pay off since you can sell the resources to other civilizations and make more gpt. . It is though reasonable quite often to space them 4-5 tiles away from each other as cities don't usually grow that big. I like when every civ has 5-9 cities. I played about a thousand hours of Civ 6 when it first came out, and one of the mods I had installed made sure that when a map was generated, you had space around you to expand. You can beat many early invasions with a small army if you can shuffle the units around between cities easily, instead of having a 4-5 turn delay before backup arrives. Using this on a smallish map may cause issues. Be careful with values of 0 and 1, because the AI may behave strangely. Feb 13, 2018 · This simple mod allows setting custom minimum starting distances between players, between players and city-states, and between city-states. The key word they use in game is "within. Other than that, I change the distance to 4 whenever I play with Large or Huge maps. Like I'll have 2 or 3 in a tight cluster around a river, a gap about 5/6 tiles wide and another tight city cluster again. Raven Destroyer Sep 23, 2010 · The max limit of workable tile is 3 tiles. You also have to consider the district buildings that apply their effect to all cities within 6 tiles, bunching up your cities and stacking those May 28, 2016 · Is there any info available about intended Map Size and Distance between Cities for Civ6? In Civ5, you could build cities 3-4 tiles apart which was a strategy often used by AI and regularly suggested by the ingame advisor. Counting the district itself, that's 11 hexes between cities. In general, it is recommended that players settle their cities quite close to one another in Civilization 6, and four tiles in between City Centers is a reasonable rule Jul 8, 2020 · If you want exactly zero overlap and maximum space utilization - place them within 6 empty spaces of each other (each city has workable surrounding area of 3 tiles away from City Center). MODIFICATIONS Cities distance up: 3 to 4 or 5 or 6 Groth Threshold up: 15 to 20 or 25 or 30 Trade route up: 15 to 20 or 25 or 30 Dec 31, 2005 · Spread out your inner cities a bit, Especially plan for 1 or two cities besides cap that can use most of its squares and will eventually really produce. You can customize distances from the new game setup menu, right below map type and features. Depends on the civ in my view. In reality, access to fresh water and resources is a lot more important, especially for the first few cities that need to grow as quickly as possible. This allow for maximum overlap, but also makes defense a lot easier. Now that GS is out, I finally came back to Civ 6, but that mod is no longer up to date and does not work as designed. We are the Modders. Anyway, I'd like to change my games so the min Feb 3, 2016 · After watching some YT streams and searching for news about civ 6, I couldnt find the answer about new development of this mechanic. I know there exists 4 and 5 but each city has a working radius of 3, so 6 would be the optimum minimum distance. But everyone is right, the more important thing is city placement by resources etc. I enjoy warfare better when there are gaps between cities. Typically, cities should be four to five tiles apart. Somenpeople User just the minimum and some the Maximum. Aug 8, 2003 · Plus, mountains chains have grown so much that they can prevent you to settle all simply, especially with the 4 tiles minimum distance between cities. (This would be a 4-hex distance. This distance can be changed by editing the file GlobalDefines. It seems to play out just fine, in my experience. these distances are the empty spaces in between the cities, as in there would be at least 4 hexes in between each city instead of 3. they change the min distance to i believe 4, 5, and 6. But I definately look out to have atleast one new luxory resource in my city. Germany, Japan, Aztecs, England/France under Eleanor) generally work better with more compact cities (3-4 tiles between city centres). g. Mar 2, 2019 · Requires a new game, it will not have any effect on running saves that were started without the mod. U may even want to overlap tiles with another city for this. Good with larger map (mod too) or/and less factions. That being said, in the beginning of the game having cities reasonably close together is handy for connecting them up, both for the gold, and to share worker and military units. Distance between cities (Civ VI) VI - Discussion Cities at minimum range will still get access to 18 tiles. And its like in real life, when on equator there is much more cities. Hence, on the fourth tile, you're good. You can go higher, if there are exceptional circumstances, like favourable trade routes, high food yields from e. Apr 28, 2010 · Optimal/Best distance between cities? Thread starter code99; Start date May 20 Project and Mod Development Forum Civ IV C2C Team Member since 2016. When sulla wrote his strategy, the minimum distance between cities was 2 tiles (now it's 3) and maritime gave 2 food per city, as opposed to the 1 they currently give. There was always an "optimal" distance you wanted between cities in Civ, based on how many tiles the city could work, distribution of biomes, etc. it would be something like a city "frontier" (like in real world that a frontier divide the countryside of a city from the countryside of another city), and that settlers there’s a 3 tile minimum distance between cities, so with that in mind you can utilize terrain, settling, and tile purchasing (or culture bomb from civs like poland) to block a forward settle if that’s a concern of yours edit: there is also a settler filter, i forget the hotkey, that shows which tiles can be settled, and if it has fresh water. My preferred distance is generally 5-6 hexes between cities, but obviously sometimes one city or a city state or foreign city will be the minimum 4 hexes away. The worldbuilder was used because of a quirk in city distance limits: Normally, cities must be a minimum distance of 4, but if they are on separate islands the limit becomes a minimum of 3. I suggest that in next versions of the game have a minimal distance between cities as a rule, this distance should be based on the amount of tilesets that a municipality would have after the city achieved its maximum level. CiV will be assimilated. Not tested by me yet, but presumably the minimum distance between any 2 cities. Nov 22, 2011 #10 Alright, I'll force Min distance between cities to What exactly is Civ 6? How Far Apart Should Cities Be In Civ 6. note: there are different mods for each distance, one changes it to 4, one to 5, and another to 6. dont know why they count the hex your city is in as a 4th. I'm building my cities about 4 or 5 hexes apart; so the AI and I are really playing different games. Nov 22, 2017 · To sum up, if you want a Civilization with unlimited potential that grows ever stronger to stand the test of time; If you desire Wonders, Great People and all else that adds to the glory of your Civilization, then space out your core cities 6 tiles from each other so each one has space to grow to its fullest potential. Default values are unedited, feel free to input you own values (see notes below). Some mods change this to 3 squares to lessen overlap between cities. In practice, you should settle 4-5 hexes apart to maximize the number of cities. So that at least there is no overlap in working tiles. Getting all of the islands perfectly placed so you have 18 separate landmasses within 6 spaces of the Colosseum spot is basically impossible. Just don't let good squares go to waste unless they are Apr 11, 2015 · What I would really like was the ability to tune the AI to favor a larger settling distance, instead of ALWAYS going the minimum 4 hexes away from nearest city. Cree, Maori, Korea, France under Catherine de' Medici) favour spacing cities apart (5-6 tiles betwee Dec 11, 2005 · How can I make the minimum distance between cities one hex more? The AI is building all of it's cities just three hexes away from each other. Changes apply to player(s) and AI. That is, you can see 3 hexes between the 2 City Centers. Auxiliary would situational, industrial zones can provide production to all cities within 6 hexes once a factory is built(a good reason for tight placement of cities), same is true for entertainment complex and water parks, once certain buildings build can share amenities with all cities within 6 hex. Mar 10, 2008 · In Rhye's And Fall of Civilization, the minimum distance between cities was lowered to one tile rather than two. For myself I use a distance of 4. The reason for this (which is a 4-tile spacer at a minimum) is that the initial ring of 6 tiles around a city cannot be swapped, meaning any time you build a city on the 4th ring itself (3 spaces between cities), you're denying tiles to the other city entirely. For This is one of the most common questions I've been getting in my streams recently! While there is no easy answer I hope this video helps to understand city s 3 spaces between all cities, 2 if they are on different landmasses, settle max cities possible, cities are the best tiles in the game also forward settle city states so you dont have to use generals to steal their tiles later, do this especially if you can take some tiles now that cant be taken later, like 2 tiles across sea on a single tile Jul 11, 2021 · The default minimum city range, or minimum city distance, is 2 squares between cities. This distance can be altered with other Mar 11, 2018 · Increases the minimum city distance to 6. xml in the directory Sid Meier's Civilization 4\Assets\XML. Don't see difference for AI, just in some situations it's much better. This allows room for cities to expand and still get some adjacency bonuses from districts in other cities, and even benefits from some of the specialty buildings produced by Districts. Ideally, putting cities 4 spaces away from each other maximizes the number of cities you can put in the space you have, as well as making it easier for cities to support each other. Arbitrarily lucky map generation, but respecting the minimum distance between natural wonders (i. In civ 6 you want 8-10 cities, and most of them usually only get to size 10-15. This is something I used to like doing in Civ 5, by changing the MIN_CITY_DISTANCE parameter, as I like real powerhouses for Cities with plenty of room to expand. Cities with three hexes between them are four hexes apart. Have been experimenting and I keep finding one civ within 10 hexes of my starting city. I've placed cities with only a square space between them or 4 squares between em. The game though has obviously problems if those tiles are water and not land. Dec 14, 2006 · I'm having issues when playing on Earth maps with European civs where there is no room to build new cities because of the 4 hex minimum distance rule for building new cities. I always got fed up conquering the AI's cities that spam them 3 spaces away from each other, meaning they are terrible in the late game and just fill the map with a ton of crappy cities. Feb 22, 2019 · The minimum distance between cities is four hexes. Some civs (e. The district bonuses apply to all cities within 6 hexes of the district. Cities need to be settled with a minimum of three tiles between them. Here is why. Government Plaza: this district is far easier to "maximize" if it is between 2-3 cities as the cities don't need to be too populous to have multiple districts surround it. 511 Minimum distance is 3 tiles in between according to the games standard rules. So you could have this layout: (city1) (5 hexes) (district) (5 hexes) (city2), and the bonuses from the district would apply to both cities. Though if i have enough space, especially if i plan on making lots of national parks, I'll sometimes leave a gap between sets of cities. " As in, a new city cannot be created within three tiles of an existing one. Aqueduct/Industrial zone/Dam: 2-3 cities that are optimally placed around a river can be ridiculously good. This has the side effect of making everyone go wide, so use at your own risk. It houses its people, advances its Science, Culture, Faith, and other yields, expands its territory, and produces everything else the civilization has. I try to place my cities in in 4x4 diamonds (terrain dependent) so i can clump my districts together in the middle for adjacency bonuses. It works particularly well for resource heavy areas like Europe, Eastern North America, China, India etc. This hasn't been a good strategy in over a year. Mar 3, 2021 · Has anyone else had an issue with the start of the game where other civs starting city are very near to you. Here is a screenshot from a TSG30 game, where Persia settled a city with a mere two tiles in between, which Nov 18, 2016 · My answer is I try to keep cities with 4-6 tiles of one another (3-5 blank tiles between them). , at most one natural wonder for each district). Unless your cities are getting bigger then that Back to Civilization VI Go to District (Civ6) A city is the basic building block of a civilization. I was under the impression that the developers had hard coded into the game that there was a minimum distance they had to Civ6 how far apart cities – In the world of Civ6, the distance between cities plays a crucial role in their growth, development, and strategic importance. Tall cities with well developed terrain and disctrics usually end up in the 20-30 population range. I primarily focus on choosing the best possible plots for my first cities, instead of trying to use all the space efficiently. It just depends. Civ 6 encourages building wide instead of tall because of the amenities/housing system. Are you using any mods? 3 hexs between them. However, after looking on r/Civ and CivFanatics for a while, I start to see a lot of screenshots wherein the distance that people put between their cities is only the minimum (4 tiles). Archers get bonus damage if they are in a district as a first promotion, so the closer the cities, the more distrcits that cover the same area, the faster your trade routes cycle to Jan 3, 2013 · One technical addendum is Firaxis' game core ignores minimum city spacing for cities located on different landmasses, so you might see different distances for cities on islands. volcanic soil or extensive farm triangles, Vampire Castle yields, or if the civ bonuses give particular food-based benefits, like for the Khmer or the Maya. I calculated: One value for a civilization with no bonuses to each district type. Cities are also central to your technological and civic development, and serve as bastions for your armies. Not to mention some city locations, at least in Civ6, can be very bad while you already lack space with wonders and districts on the map, as oppposed to too much farms in Civ5. Nov 3, 2017 · The thing to keep in mind is GAPS in coverage by the 3 tile range around each city, if there is even ONE tile that is at least 4 tiles away from ALL (existing) cities another Player/Civilization CAN and often WILL send a settler in to colonize that tile and start claiming adjacent tiles and expanding their claims like cities do, i. The other nations would start further apart. I try not to found cities at minimum (4) distance; I shoot for no overlap (7) in ideal situations, but very often I have to put up with 5 or 6. May 25, 2010 · It weakens the American civ because they have fewer opportunities to use their UA when cities are far apart. It is practically impossible to win Sep 22, 2013 · So that they will have no overlap after the metropolitan expansion (6 squares between cities). I have seen this happen alot since the second new civ they added last fall. IMHO, with distance set to 2 - AI plays better(but I played only 2 last games with such value). May 18, 2021 · Creates an option when creating a game to change the minimal distance between two cities from 0 to 10 under Advanced Options. mxlo bly dylqe clvunai emrtulam nfqbd ewo iyp wrmt ynchq